Goddesses > Peorth > Overview
     
 
 
 
   
 
 
GODDESSES
Peorth
 
ANGELS
 
DEMONS
 
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Peorth
 
       
 
DATABASE
  Norse name Peorth  
  Age around 25 or so  
  Height 170 cm or 5'6"  
  Vitals ?  
  Eyes / Hair brown / black  
  License First Class Second Category,  Unlimited  
  Time Domain Unknown  
  Transport Medium Cameras  
  Alt energy source ?  
  Angel Gorgeous Rose  
  Seiyuu Sakuma Rei (Movie)  
  Debut Chapter 66  
 
 
OVERVIEW
 
 

Among the goddesses, Peorth is probably most similar to Belldandy. First, she has a similar job of granting wishes though she works for a separate agency called the Earth Assistance Center. Second, she has the same license as Bell. Apart from these however there is little resemblance between the two. Peorth was initially a rather haughty, eccentric, paranoid and liberal goddess though she became much more serious in later appearances. Peorth is notable for practically never changing the form of her clothing (above), and thus her two-piece attire has become uniquely identified to her. Aside from her debut arc (Fourth Goddess), Peorth plays significant roles in the Welsper, Hild and Rind arcs.

 
 
       
 
 
ORIGIN in NORSE MYTHOLOGY
 
 

Peorth is the 14th rune of the Elder Futhark and the 6th rune of the second Aettir. It is spelled in various forms depending on the language: Perthro (Germanic: lot cup), Pairthra (Gothic: dice-cup), Peordh or Peorth (Old English/Anglo-Saxon: gaming piece), Pailt (Gaelic: plentiful).

Peorth is one of the more obscure and ambigous runes. Various translations include hearth, fruit tree, chessmen, pawn, table-game, and dice box, among others. The latter speculations arise from the context of Peorth in the Old English Rune Poem:

 
 
The Rune Poem: Verse XIV Perth
The Peorth is ever the play and laughter
Of proud men . . . .
where warriors sit blithely
Together in the beer-hall.
 
 

Donald Tyson in his Book Rune Magic (1998) explains the origins of this rune:

 
 

 

 
 

The definition of Peord as some form of game or gaming implement, even if generally correct in the context of the poem is far removed from its first meaning. All runes once stood for natural objects or elemental forces. It was only when the runes were interpreted by settled societies that they became trivialized.For example yew became yew-bow; cattle became wealth; the necessity to endure became feudal obligation.

However, if table-game is the degenerate meaning, a link may be formed with the first meaning of the rune--apple tree. Tacitus in his Germania mentions that the Germans divined by cutting twigs from a fruit bearing tree and carving runes on them. The most obvious fruit tree of the northern forests is the apple. History teaches that traditional forms of divination frequently degenerate into games of gambling. The Tarot devolved into common playhing cards.Geomancy became dice. It is not unlikely that Germanic divination was reduced over time to a form of table sport--probably some form of draughts. If so the runic name for the wood used in divination may have carried down to the game.

All this is highly speculative. It is worth noting, howerver that a scholar named Marstrander arrived at the same meaning for Peord through a separate philological route. He related the rune name Peord to the Irish name for apple tree, ciert, and connected the two references to the evolution of words.

 
     
 

Incidentally, Peorth as a dice cup has a distant connection with the Norns. Warriors would throw dice to ascertain their destinies, and they believed the resulting position of the dice was ordained by the three Norns, past, present and future.

 
     
 
     
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