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DATABASE
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Norse
name |
Peorth |
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Age |
around
25 or so |
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Height |
170
cm or 5'6" |
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Vitals |
? |
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Eyes
/ Hair |
brown
/ black |
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License |
First
Class Second Category, Unlimited |
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Time
Domain |
Unknown |
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Transport
Medium |
Cameras |
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Alt
energy source |
? |
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Angel |
Gorgeous
Rose |
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Seiyuu |
Sakuma
Rei (Movie) |
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Debut |
Chapter
66 |
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OVERVIEW
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Among
the goddesses, Peorth is probably most similar
to Belldandy. First, she has a similar job
of granting wishes though she works for
a separate agency called the Earth Assistance
Center. Second, she has the same license
as Bell. Apart from these however there
is little resemblance between the two. Peorth
was initially a rather haughty, eccentric,
paranoid and liberal goddess though she
became much more serious in later appearances.
Peorth is notable for practically never
changing the form of her clothing (above),
and thus her two-piece attire has become
uniquely identified to her. Aside from her
debut arc (Fourth Goddess), Peorth plays
significant roles in the Welsper, Hild and
Rind arcs.
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ORIGIN
in NORSE MYTHOLOGY
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Peorth
is the 14th rune of the Elder Futhark
and the 6th rune of the second Aettir. It
is spelled in various forms depending on
the language: Perthro (Germanic:
lot cup), Pairthra (Gothic: dice-cup),
Peordh or Peorth (Old English/Anglo-Saxon:
gaming piece), Pailt (Gaelic: plentiful).
Peorth
is one of the more obscure and ambigous
runes. Various translations include hearth,
fruit tree, chessmen, pawn, table-game,
and dice box, among others. The latter speculations
arise from the context of Peorth in the
Old English Rune Poem:
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The
Rune Poem: Verse XIV Perth
The Peorth is ever the play and laughter
Of proud men . . . .
where warriors sit blithely
Together in the beer-hall.
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Donald
Tyson in his Book Rune Magic (1998)
explains the origins of this rune:
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The
definition of Peord as some form of game
or gaming implement, even if generally correct
in the context of the poem is far removed
from its first meaning. All runes once stood
for natural objects or elemental forces.
It was only when the runes were interpreted
by settled societies that they became trivialized.For
example yew became yew-bow; cattle became
wealth; the necessity to endure became feudal
obligation.
However,
if table-game is the degenerate meaning,
a link may be formed with the first meaning
of the rune--apple tree. Tacitus in his
Germania mentions that the Germans divined
by cutting twigs from a fruit bearing tree
and carving runes on them. The most obvious
fruit tree of the northern forests is the
apple. History teaches that traditional
forms of divination frequently degenerate
into games of gambling. The Tarot devolved
into common playhing cards.Geomancy became
dice. It is not unlikely that Germanic divination
was reduced over time to a form of table
sport--probably some form of draughts. If
so the runic name for the wood used in divination
may have carried down to the game.
All
this is highly speculative. It is worth
noting, howerver that a scholar named Marstrander
arrived at the same meaning for Peord through
a separate philological route. He related
the rune name Peord to the Irish name for
apple tree, ciert, and connected
the two references to the evolution of words.
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Incidentally,
Peorth as a dice cup has a distant connection
with the Norns. Warriors would throw dice
to ascertain their destinies, and they believed
the resulting position of the dice was ordained
by the three Norns, past, present and future.
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